![]() Spears had huge reach for the mesh (1.75) so I made it 1.5, weighed more than a G.Still nothing special, casue I mean, c'mon, they're clubs -_. Clubs were basically just worse than anything, stat wise, which I get, but I liked the idea of a barbarian style character being viable, so they're sword-stat like, with a pinch less reach, +1 weight, cheap (2x dagger $) intending on a speedier mace alternative.I made it 2, but dropped the weight so they're less extreme of a difference. Mauls seemed to be 3 more da than the mace. ![]() ![]() Short swords were quicker originally, but some had sword level damage, so I tuned them to be 1 (or 2 depending on tier) less damage, speed of 1.1, not 1.15, and 1 or 2 less weight, reach upped a pinch.Pricing is between dagger and short sword, not certain what factor I used, I think +50% dagger. I would have liked to actually give them the perks and benefits of daggers to add more options for the stealthy folks, since they are the next smallest weapon in the game, but that's beyond my efforts. Now they are essentially a step up from daggers, with less reach, damage and weight than a sword, because if you've handled a real hatchet, there isn't much to them. Hatchets had sword damage at faster speeds and less weight, just slightly less reach.Tridents I removed because it seems like a bizarre weapon to use outside of military forms and there is kind of a glut of 2 handed swinging-that-should-be-thrusting weapons.Kept standard spears because the animation doesn't look too odd as a 2 hander, especially since the models are quite blade-like. Short spears I removed because the animation just looks weird one handed, and they look weird sheathed.I also noticed some of the stats and values weren't quite in line with the rest (true orcish and daedric of course). It felt awkward to me seeing a bunch of Imperial's or whoever throwing short spears around, side to side, for example. Some of the weapon types did not have quite the right animations from the base game. REQUIRED) in case someone would also like it. I thought I'd upload this ESP (original H.A. Over time, I tweaked it to my tastes in little ways. Some small things in it just didn't suit what I was after in Skyrim, on an immersive/seamless level. Heavy Armory is a great mod and a must-use for me. These changes are all with the Weapon and Armor Fixes Redone- True Orchish and Daedric version.
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